====== Engineering Abilities ====== {{ ::engineering.jpg?250|}} ===== Rank 1 ===== ==== Mending ==== * With 30s of uninterrupted roleplay, you can make repairs to an item that is damaged, or call [[Combat Rules#HEAL]] on an inorganic entity that is Incapacitated. ==== Padded Armour [2] ==== * Call [[Combat Rules#PING]] to [[Combat Rules#KABOOM]]. ==== Battlefield Repairs [2] ==== * You may instantly repair an item damaged by [[Combat Rules#BREAK / BREAK |BREAK]]. ==== Shock Absorption ==== * If you are subject to [[Combat Rules#BLAST]] you may throw yourself to the floor and take a [[Combat Rules#BREAK / BREAK |BREAK CHEST]] to avoid calling [[Combat Rules#KABOOM]]. ---- ===== Rank 2 ===== ==== Trace the Faults ==== * With 30s to examine a damaged object you can determine how it was damaged or detect its weakest point. ==== Bolster Armour [2] ==== * Call [[Combat Rules#GAIN / GAIN ENERGY / GAIN PING|YOU: GAIN PING KABOOM]] or [[Combat Rules#GAIN / GAIN ENERGY / GAIN PING|YOU: GAIN PING STRIKEDOWN]] to an ally within reach. ==== Augment Weapon [2] ==== * Call [[Combat Rules#GAIN / GAIN ENERGY / GAIN PING|YOU: GAIN RANGED STRIKEDOWN]] or [[Combat Rules#GAIN / GAIN ENERGY / GAIN PING|YOU: GAIN MELEE PUSH]] to an ally within reach. ---- ===== Rank 3 ===== ==== Rig ==== * You are capable of improvising mechanical solutions outside of a combat situation. * Inform the Ref you wish to jury Rig a system together. * You can then construct a Rig that performs a simple function (e.g. “moves object”, “fires weapon”) per 3 power levels. * Use the [[Mishap Decks#Engineering|Engineering Mishap Deck]] to determine the power level of your Rig and any Mishaps that may occur. * Inform the Ref when you have done this and what you wish to have constructed Example: * //Upon entering a corridor you decide to rig up a trap for anyone who follows you in.// * You play the Mishap deck and result in a power of 2 with no Mishaps. * You: “I create a trap to **Trigger When Crossed** which will **Spray Shrapnel**” * //The rig is created and when enemies later try to backstab the party there’s a loud BOOM as they trigger the trap. The enemies take severe damage.// ==== Immovable Object [2] ==== * Call [[Combat Rules#PING]] to [[Combat Rules#PUSH]]. ==== Dazzle Paint [2] ==== * Call [[Combat Rules#TAUNT|YOU: GAIN RANGED TAUNT]]. ---- ===== Rank 4 ===== ==== Hardened ==== * Gain +2 Body Hits. ==== Reinforce [2] ==== * Call [[Combat Rules#PING]] to [[Combat Rules#BREAK]]. ==== Overcharge [3] ==== * Call [[Combat Rules#BREAK|YOU: GAIN RANGED BREAK]]. * You may suffer a [[Combat Rules#DRAIN]] to make this call as [[Combat Rules#YOU LOT |YOU LOT]]. ---- ===== Rank 5 ===== ==== Hardpoints Mean Prizes ==== * You may rig up a mount for carrying an additional weapon or item (as if you had 3 hands) and use it as such. * The item held in the third hand must be a ranged weapon or item, not a melee weapon or shield. * This may be used to allow you to hold a one-handed melee weapon and then a two-handed ranged weapon. * Feel free to make costumes for this (not required). ==== Ramming Speed [5] ==== * You make an impassioned charge toward the enemy. * When you stop moving you **must** call [[Combat Rules#BREAK / BREAK |MASS: BREAK]]. * For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call. * You cannot generate energy while charging a target. * The effect ends early if: * You make a call other than PEW or a reaction * You stop moving directly toward the original target * You are subject to a multi-target “YOU LOT” or “MASS” call * You are subject to a “YOU: DRAIN” call ==== Space Hulk [5] ==== * Suffer a Severe Injury. * For the rest of the encounter, you may call [[Combat Rules#GAIN / GAIN ENERGY / GAIN PING|YOU LOT: GAIN PING ANYTHING]] every 10s.