====== Changelog ====== ===== Act 2 Updates ===== ==== v1.2.4 (2023-02-13) - FATALITY ==== * Added the [[combat_rules#Fatal |FATAL]] call modifier to system. ==== v1.2.3 (2022-12-30) - Endeavour Update ==== * Information about the //Endeavour// updated after [[shared:mission:The Heart of the Matter]]. ==== v1.2.2 (2022-12-04) - Assorted Various Clarifications ==== * Clarified that Enter The Matrix and Flatliner require their Lvl 3 counterparts for Various. * Clarified that Various Modularity can be used on General Abilities. ==== v1.2.1 (2022-10-18) - Nothing Survives Contact... ==== * Assorted clarifications: * [[general_abilities#Knowledgeable]] General Ability can be taken multiple times. * [[general_abilities#Knowledgeable]] General Ability does not count for Specialist Expertise. * [[general_abilities#Medical]] General Abilities cannot be used on yourself. * [[startouched#Guidance]] and [[startouched#Meditation]] Startouched abilities can only be used on calls you have gained from Startouched abilities. ==== v1.2.0 (2022-10-17) ==== === Operation: Beachhead Aftermath === * New [[Experimental Abilities]] after [[shared:mission:Operation Beachhead]]. * Updates to [[shared:NPCs]] list and [[The Stranded Fleet]]. * New [[Latest Situation]] news page. * Updates to the structure of [[shared:Bestiary]] and to [[running_a_mission|Mission Advice]] about running on Hive IV. === General Abilities === * A suite of [[General Abilities]] have been added that anyone can access. === General Housekeeping === * Minor [[the Various|Various]] updates / clarifications: * System Overdrive / Natural Dominance made easier to brain - they only affect Utility Abilities and Calls gained from the Abilities you lock off. * Moving Mountain BREAK resistance only counts for body BREAKs. * Buffed Reverse Engineer with a second CURSE use per HARVEST. * Minor [[Startouched]] updates / clarifications: * Darklance only provides BREAK on the next hit after PULL. * Vessel only gives a single sentence answer. * Space Between Space requires you to be stationary before use. * Minor [[Commando]] updates / clarifications: * Ranged weapon abilities do not use a charge of your weapon but do need the weapon phys-rep to be used. * Sweeping Strike no longer has to be delivered by melee. * Single Pistol Prowess no longer implies the pistol must be in the main hand. * Improved [[species#Ziline]] positive effect - no longer a small reduction to SLOW but a use of active camouflage that allows slow movement. * [[Combat Rules]] clarifications: * In WARP you are still subject to AOE and SCAN calls. * Under SLOW, timers cooldown at half speed as well. ===== Post-Release ===== ==== v1.1.9 (2022-10-14) - Operation Index ==== * Rejigged the [[shared:Bestiary]] into subpages for better navigability. ==== v1.1.8 (2022-03-23) - I Know Things Now Many Valuable Things ==== === News === * Updated [[The Incident]] with findings from [[shared:mission:Damage Control]]. ==== v1.1.7 (2022-03-18) - Mass Effect ==== === Errata === * MASS PEW is valid, updated [[Combat Rules]] to reflect this. ==== v1.1.6 (2022-03-09) - Business is Booming ==== === Updates === * Updated [[Factions]] to explain how we're dealing with Currency. === Changes === * Changed [[Combat Rules#Cover]] to exclude BLAST from Cover. ==== v1.1.5 (2022-03-07) - Getting Meta ==== === Updates === * Added [[technology_and_the_decay#holodecks_and_virtual_reality|setting information about holodecks]]. * Added [[holodecks|rules for running encounters or entire missions within a holodeck]]. * Changelog now with more unnecessary subtitles. ==== v1.1.4 (2022-02-15) - Clarity Minor ==== === Clarifications === * Minor clarifications of little note. ==== v1.1.3 (2022-02-06) - Feedback Loop ==== === Changes === * [[Combat Rules#SCAN ]] must always be followed by a qualifier. * [[Startouched#Heartbleed]] nerfed - it now takes 30s to trigger a 10s period in which you can call HEAL for every damage you inflict (but relaxed the restriction to allow it to work for ranged damage). === Updates === * Added more Ship Hearts to [[Worlds]] for clarity. * Added first Nemesis NPC to [[Worlds#Aces World]]. * Added Altarian Dynastic Order in Keter Borderlands to [[shared:NPCs#Altarian Dynasts|NPCs page]]. * Made some more things explicit on the [[Social Contract]], in particular: * Players should contact the GM to express interest in playing. * Attendees are expected to Monster as much as they Play (if not moreso). * The GM's ruling can be questioned once (with the co-GM present) but then should be taken as final and brought up with the Refs after the event if that's still not satisfactory. * Emphasised avoiding running Missions in areas of the game you have characters in. * Emphasised that Monsters should try to make their behaviour understandable to Players to maximise their ability to interact with the Encounter. === Clarifications === * Attempted to clarify [[Character Advancement]] for banking XP when you've not played a character. * Added clarification about Ship Heart range to [[Technology and the Decay#Staying Safe from Decay]]. * Clarified that [[Startouched#Granted Barrier]] isn't used by Commandos for spending hits for Abilities. ==== v1.1.2 (2022-01-26) - Various Tweaks ==== === Changes === * Added [[The Various#HARVEST FAQs]] for Various Harvesting. * HARVEST must be called on a dead/unconscious character within 5 minutes after they are knocked out / killed. * [[The Various#Hulking Form]] now confers a +5s increase to BURN duration. * [[The Various#Advanced Thermal Countermeasures]] now provides a utility fire extinguishing ability. * Renamed Various skill that applies MEND and GAIN BREAK to [[The Various#Patchwork Armoury]]. * Removed previous iteration of Patchwork Armoury as overly complicated. * Re-introduced [[The Various#Jury Rig]] as a Various Ability that gives access to a once-per-mission Tinkering. * [[The Various#Hardpoints Mean Prizes]] requires roleplay for the 1s of aiming if used for a ranged weapon in order to make it clear what's going on. * Added [[Backgrounds#Mechanic]] Background that provides a use of Tinkering and a Downtime ability to take something apart to see how it works. === Clarifications === * Charging a Ranged Weapon does not need to be uninterrupted. * Added notes to The Various page that if a duration is reduced to 0s you call PING when you would take the call. * Clarified that you cannot use [[Startouched#Meditate]] or [[Startouched#Guidance]] to grant access to calls you can't reach with gesture alone. * Clarified that you cannot use Overload or Meditate/Guidance on [[Startouched#Switch]] or [[Startouched#Starlight Fade]]. === Housekeeping === * Removed deprecated reference to TAUNT from Combat Rules. * Removed deprecated reference to the Altarian Federation from Backgrounds. ==== v1.1.1 (2022-01-20) - Learning from Experience ==== * XP gains reduced by 1 globally to slow speed of Advancement. * Various respeccing must maintain rank and Ability prerequisites. ==== v1.1.0 ==== === Changes === * Added a 60s cooldown to the [[Startouched]] top tier abilities that give you unlimited uses of a call. * CLUNK works on unsuspecting individuals out of combat even if they are armed. * BURN prevents striking for damage. === Clarifications === * Clarified [[Character Advancement]] onto its own page. * Clarified top tier [[Startouched]] abilities that let you freely make calls require the gesture constantly. * Clarified that [[Startouched#Overload]] only works for abilities that normally use one hand. * Clarified YOU LOT destroying cover. ===== Release! v1.0.0 ===== ===== Pre-Release ===== ==== v0.9 ==== * Added [[introlarp]] and [[introgame]] pages. * Expanded [[Glossary]]. * Added [[Credits]]. * Cribbed [[Social Contract]] from Animus. * Cribbed [[Running a Mission]] from Memento Mundi. * Swapped GM XP reward for running a mission. * Added Discrimination on the basis of national / planetary identity to Themes. * Added [[Borderlands]] map and planets. * Clarified [[cooperation#Naming Conventions]]. * Added [[Player-Requested Missions]]. * Updated [[Backgrounds]]. * Added startup Clout for [[Factions]]. * Added [[Species]]. * Fiddled with [[Commando]] hits. * Clarified that HEAL ZERO is not a thing. * **Massive proofreading pass**. * Sensitivity read completed. ==== Post Playtest 5 (The Great Robotic Uprising of Vyix 9A) v0.8 ==== * Removed Multifaceted and made it a Rank 5 Specialist Ability. * Renamed Startouched#Mystic to Scion * Added SLOW call. * Upped the base HP for Commandos. * Increased base cost for Commando abilities. * Added Commando abilities for all levels. * Added Specialist abilities for all levels. * Added Startouched abilities for all levels. * Added Various abilities for all levels. * Removed reference to Grenade variants. * Removed reference to Hacking. * Removed restriction for EFFECT being only for Monsters. * Changed contact address to [[planetfall.larp@gmail.com]]. * Banned species-based discrimination from the game. ==== Post Playtest 4 (They Chose Violence Redux) v0.7 ==== * Started adding more setting. * Removed Altarian Federation. * Added Galactic Cooperation. * Added numerous factions. * Added Factions and Clout mechanic. * Added Secret Metaphysic. * Restored BLAST. * Changed Single Ranged Weapon Prowess to match Bladed Weapon Prowess. * Increased cost of Sweeping Strike. * Removed Ambidex by default - made it a Melee Prowess option. * Rebalanced Tinkering deck to encourage recklessness ==== Post Playtest 3 (They Chose Violence) v0.6 ==== * Extended charge time for Startouched abilities: * Concussive Bolt -> 15s * Repairing Barrier -> 10s * Reduced power of Air Blast to 1 target within 5m, reduced charge time to match Concussive Bolt. * Added Multifaceted Background * Changed Pilot Background Evasive ability to Talisman ==== Post Ref Team Expansion v0.4 ==== === Combat Rules === * Simplified Unconsciousness and Incapacitation to Just Unconsciousness. * GMactored Energy into Class Abilities: * PING cannot be called by default by everyone. * DRAIN prevents ability use for 10s. * CURSE prevents healing above 1 for the rest of the encounter. * Removed GAIN ENERGY. * Reintroduced EXECUTE. * Renamed MISSED to MISS. * Removed Shield Cover by default. * Removed YEAH and OUCH as superfluous. * Removed HEAL as overly complicated. * Renamed VA-WORP to WARP. * Renamed ASSIMILATE to HARVEST. * Removed rend effect from BREAK. * Introduce BURN and ZAP. * Remove TAUNT. PULL covers this. * Removed KABOOM. MASS STRIKEDOWN covers this. === Classes / Backgrounds / Abilities === * Removed Synthetics. * Removed Various Background. * Renamed Startouched Background. * Completely rewrote class abilities. ==== Post Playtest 2 (Recalibration) v0.3 ==== * Removed Detonator Energy Regimen because it is silly * Reduced DRAIN duration to 5s from 10s * Removed Energy Sap property from DRAIN, it's always the worse option so why would you pick it? ==== Post Playtest 1 (Calibration) v0.2 ==== * Removed CHAAAAARGE as a call * This is now explicitly an ability for some * Changed the Melee Tree to be focussing around response and use of PUSH * Removed BURN (EFFECT: BURN) works * Renamed ZAP to DRAIN * DRAIN is a 10s embargo on using Energy or drains ALL your Energy * Clarified the Overcharging mechanic bestows the DRAIN after //any// of the energy is spent * Space Within Space now costs 2 Energy not 5 * Renamed KNOCKOUT to CLUNK * Moved BLAST to the Damage Calls section of the Combat Rules page * Renamed CRUNCH to BREAK * Removed STABILISE and replaced it with the ability for anyone to call HEAL on an incapacitated character * Grenade Prowess only gives 1 Grenade per encounter * Added Ranged Weapon Finesse and Ranged Weapon Mastery * Adjusted Energy Costs - only Rank 5 Abilities cost 5 now, and most are brought to 2 or 3 Energy * Changed Tech Scanner skill to be less useless * PING to Uncalled Melee Damage does not need to be called * Increased the Energy Cap for Generator